Skip to content
FieldEx Technologies provides custom software development, …

The Iconic Game Turns 20 – How a Plastic Axe Bridged Generations Between Music Generations

Marking 20 years since the legendary game debuted across the Atlantic, providing players everywhere the opportunity to become a rock star. Not in reality, but try telling that someone who's mastered Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Created by Harmonix, the game provided users with a guitar-shaped controller to match on-screen cues moving along the screen synchronized to a song. Every sequence mimicked specific notes, creating the feel of a genuine live show.

Harmonix previously experimented in the music genre prior to teaming up with RedOctane, later purchased by Activision during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable franchise which made a significant influence for many of the artists included, introducing decades-old bands to millions of gaming enthusiasts.

A former executive, former COO from the developer, recalls the initial budgetary hurdles of licensing the recordings – even though initial releases primarily featured cover versions.

“We rerecorded all the music since the cost prohibitive,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as legendary groups – the publisher had virtually no money, and our team was pretty convinced it would fail. However, when the game took off, and record sales airtime increased, everyone wanted to be in.”

He continues: “One of the remarkable aspects was how many mothers and fathers got in touch and thanked us for introducing their kids to the music they adored. It evolved into an intergenerational phenomenon.”

Timeless Music Gains a New Audience

Irish group one featured act had Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls how the series brought classic rock to the forefront: “The game offered a bigger, new demographic. Typically such music was seen as outdated material, however when it was included in the title young people discovered it, abruptly it became trendy. That legitimised it, eliminating the outdated tag. It gave all our music renewed popularity.”

At that time, the band's debut album remained not available stateside, meaning Guitar Hero was a key medium for exposure for the band during their US tour opening for the rock giants. “The roadies had on the song on the tour bus, and several recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly to have made the group more money compared to their studio albums. It sold more than half a million copies in its first week, while demand for Aerosmith’s music rose of up to 40% at a time when the music business faced decline.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. The song is challenging even in the hardest setting, let alone performed at increased tempo and without missing every one of the thousands of cues. They claimed it took months of practice of practice.

“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and enlist,” says DragonForce guitarist Herman Li.

DragonForce had already completed a successful tour when their hit was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label informing us that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing everything else accomplishments. Recently, the track was used in promotional material for a major film. “In the past I felt differently, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Impact of a Iconic Controller

The best marketing, whether it’s for automobiles, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and they wanted to use technology to allow people to do it”.

The majority of Guitar Hero games were released over a mere half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Games like the fan project and Fortnite Festival have kept the community alive, and there’s set to be something from the founders on the way. A new studio has begun work on their first rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome another game in the spirit of the classic?

“Our team believed those games could be like Madden where you can update every year,” Dornbrook says. “There’s so much new music that it could be perennially popular, thus I remain hopeful. It's entirely possible for it to persist for future fans.”

AL
By

Alyssa Larson

Lead developer and tech strategist with over 12 years of experience in enterprise software solutions.

FieldEx Technologies

Type to search articles.